Tournament Rules, Hangar Classic (Quinte West Minor Hockey Association)

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Hangar Classic Tournament Rules can be downloaded here.

 

 

Quinte West U18 Golden Hawks Present THE HANGER CLASSIC

Nov. 8 - 10th 2024

 

 

Tournament Rules and Regulations

 

 

The Hanger Classic is a premier A-level youth hockey tournament in Trenton, Ontario! All games will be played at the Duncan McDonald Memorial Gardens (Trenton) and Frankford Arena - Dr. McMullen Recreation Centre (Frankford).

4 Game Guaranteed**

 

U14/U15 Division $1700

 

U16/U18 Division $1800

 

U14/U15 Division period length. 10-10-15mins. Stop time periods.

 

U16/18 Division period length. 10-15-15mins. Stop time periods.

 

A $500 deposit will secure your spot in this tournament. Final payment is due by September 20, 2024

 

Refund Policy

          All deposits are non-refundable.

          Refunds will only be granted if the team provides written notice of their intent not to attend, 60 days or more before the first day of the tournament.

 

Six Team Division-Six teams in total make up one division.  Each team will play four games.  The top four teams will advance to the semi-finals where the 1st place team will play the 4th place team and the 2nd place team will play the 3rd place team. Each winner of the semi-finals advances to the championship game.

 

Eight Team Division-Eight teams in total, make up two divisions, A and B. Each team will play 4 games.  The top two teams from each division advance to the semi-finals.  The semi-final games will have the 1st place team from A vs. 2nd place team from B, and the 1st place team from B vs. the 2nd place team from A.  The winners of the semi-final games will advance to the championship.

 

1.Hockey Canada rules & OMHA regulations will govern all games with the following additional rules for the tournament operation.
2. Each team must report to the Tournament Office 60 mins prior to their games to sign the Game Sheet App.

3.All teams are guaranteed 4
games.

4.Only players on the approved roster are eligible to play in the tournament.

5.Teams must be prepared to play up to 15 minutes before their schedules start time.

6.Home jerseys will be white (or lighter colour). If a colour conflict arises, the home team will be asked to wear their alternate set. If the home team does not have an alternate set, the visiting team will be asked to wear their alternate set.

7.If there is a 5-goal spread in the 3rd period, the clock shall become run time until the spread is reduced to less than 3 goals. If during the run time a penalty is assessed, penalty timings will remain unchanged.

8.One 30-second time out per team, per game, in round robin. Two 30-second time out per team, per game, in playoffs.

10.Team association rules in effect for all equipment requirements – including mouthguards and neck guards.

11.Game duration: will be annotated on the Game Sheet.

12.The handshake will take place at the end of the game in a timely manner.

 

13.All protests must be accompanied by a $250.00 non-refundable fee. A protest will only be heard if it is brought to the attention of the Tournament Manager or their delegate within fifteen (15) minutes of completion of the game in question. A hearing and ruling will be completed prior to the teams next scheduled game. All decisions made by the Tournament Committee are final and MUST be respected. The Tournament Committee reserves the right to make decisions regarding interpretation of the rules, objections, and protests. All decisions are final.

Tiebreaker Rules for Advancement to the Semi-Finals

 

Tiebreaker rules apply since semi-final placement cannot always be determined by wins and losses alone.  The following criteria is used to determine which teams will advance to the semifinal round:

 

1.    Most Points (2 points for a win, 1 point for a tie, 0 points for a loss)

2.    Winner of head-to-head game (only if two teams are tied)

3.    Goal Differential (Goals For – (Goals For + Goals Against)

4.    Fewest Goals Against

5.    Fewest Penalty Minutes in all Games Played.

6.    The team that scored the earliest goal in their round robin game involving the tied teams

7.    Coin flip (team from farthest away will call the flip, winner of flip gets higher position

2.1 - Two Teams Tied

 

I. Head-to-head winner - The winner of the round robin game between the two tied teams will gain the higher seeding position.

 

II. The team with the most wins in the round robin gains the higher position.

 

III. If the two teams are still tied after the first two options are considered, then the team with the best goal average gains the higher position. The goal average of a team is to be determined in the following manner:

Goal Average = Total number of goals for, divided by the total number of goals for and against.

Example: 10 GOALS FOR, 4 GOALS AGAINST

Goal Average Calculation: 10/10+4 = .714

NOTE: The higher percentage gains the higher position. All round robin games to be included.

 

IV. If the two teams are still tied after the first, second and third options (i, ii & iii), the team with the least number of penalty minutes throughout all round robin games, gains the higher position.

 

V. If the two teams are still tied after the first, second, third and fourth options (i, ii, iii, iv) then the team with the fewest goals against throughout all round robin games, gains the higher position.

 

VI. If the two teams are still tied after the first, second, third, fourth and fifth options (i, ii, iii, iv & v) then the team with the most goals for throughout all-round robin games, gains the higher position.

 

VII. If the two teams are still tied after the first, second, third, fourth, fifth and sixth options (i, ii,

 

iii, iv, v,vi) then the team which scored the first goal in the game between the tied teams gains the higher position.

 

VIII. If the two teams are still tied after the first, second, third, fourth, fifth, sixth and seventh options (i, ii, iii, iv, v, vi, vii), a single coin toss will determine which team gains the higher position.

 

2.2 - Three or More Teams Tied

NOTE: The three-team tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd or 4th seed. If any step in the tiebreaker only seeds one team, that team assumes that position. The three-team tiebreaker will continue to determine the seeding of the two remaining teams. At no time will teams using this formula go back to the two-team tiebreaker.

 

I. If three teams or more are tied, the point record established in the games among the tied teams only will be used as the first tie breaking formula in deciding which team(s) shall advance.

 

II. The team with the most wins (among tied teams) would gain the highest position.

 

III. If teams are still tied after the first and second options (i & ii) then the team with the best goal average gains the highest position (all round robin games). The goal average of a team is to be determined in the following manner:

Goal Average = Total number of goals for, divided by the total number of goals for and against.

Example: 10 GOALS FOR, 4 GOALS AGAINST

Goal Average Calculation: 10/10+4 = .714

NOTE: The higher percentage gains the higher position. All round robin games to be included.

The above exercise of 2.2 III. establishes the team or teams with the highest position(s) by percentage. These teams will advance. If there are still teams tied, they go to the next step. They do not go back to the Two Team Tiebreaker”.

 

SCENARIO 1:

Team 1 - .714 = 1 seed Advances **

Team 2 - .500 = 3 seed Does Not Advance

Team 3 - .650 = 2 seed Advances **

 

SCENARIO 2:

Team 1 - .714 = 1 seed Advances **

Team 2 - .500 = Still tied with team 3 go to next scenario

Team 3- .500 = Still tied with team 2 go to next scenario

 

SCENARIO 3:

Team 1 . 650 = Still tied with team 2 go to next scenario

Team 2 - .650 = Still tied with team 1 go to next scenario

Team 3 - .500 = Does not advance

 

IV. If the teams are still tied after the first, second and third options (i, ii & iii), the team with the least number of penalty minutes throughout all round robin games, gains the higher position.

 

V. If the teams are still tied after the first, second, third and fourth options (i, ii, iii, iv) then the team with the fewest goals against throughout all round robin games, gains the higher position.

 

VI. If the teams are still tied after the first, second, third, fourth and fifth options (i, ii, iii, iv & v) then the team with the most goals for throughout all-round robin games, gains the higher position.

 

VII. If the teams are still tied after the first, second, third, fourth, fifth and sixth options (i, ii, iii, iv, v, vi, vii), a single coin toss will determine which team gains the higher position.

 

 

OVERTIME RULES

 

1.No overtime in round robin games.

2.Semi-final and Championship game tiebreakers are decided by overtime periods structured as follows: One 5 minute period 4 on 4. If still tied after 5 minutes, there will be a 4-minute period 3 on 3. In the event the game remains tied after both periods, a best of three alternating shootout will occur, with the home team shooting second. The coach must indicate on the game sheet the starting three shooters prior to the game. If still tied a sudden victory shootout will commence with the rest of the teams players. No player may shoot twice until all players on the team (except goaltenders) have had a turn.

 

Penalties given during the overtime periods are one minute in duration. The team receiving a penalty will lose one man during the four on four. For three on three the opposing team will gain one man when a penalty occurs.